proper formatting and linting YAY, change cheer constructor to take object

This commit is contained in:
2025-11-24 17:05:18 +01:00
parent 253775a66e
commit af946e59b8
123 changed files with 4890 additions and 3383 deletions

View File

@@ -1,48 +1,60 @@
import { redis } from "lib/redis";
import { sendMessage } from "lib/commandUtils";
import { timeout } from "lib/timeout";
import { changeItemCount, Item } from "items";
import User from "user";
import { getUserRecord } from "db/dbUser";
import { createTimeoutRecord } from "db/dbTimeouts";
import { createUsedItemRecord } from "db/dbUsedItems";
import { getUserRecord } from "db/dbUser";
import { changeItemCount, Item } from "items";
import { sendMessage } from "lib/commandUtils";
import { redis } from "lib/redis";
import { timeout } from "lib/timeout";
import User from "user";
import { playAlert } from "web/alerts/serverFunctions";
const ITEMNAME = 'grenade';
const ITEMNAME = "grenade";
export default new Item({
name: ITEMNAME,
prettyName: 'Grenade',
plural: 's',
description: 'Give a random chatter a 60s timeout',
aliases: ['grenade'],
price: 99,
execution: async (msg, user) => {
const targets = await redis.keys(`user:*:vulnerable`);
if (targets.length === 0) { await sendMessage('No vulnerable chatters to blow up', msg.messageId); return; };
const selection = targets[Math.floor(Math.random() * targets.length)]!;
const target = await User.initUserId(selection.slice(5, -11));
name: ITEMNAME,
prettyName: "Grenade",
plural: "s",
description: "Give a random chatter a 60s timeout",
aliases: ["grenade"],
price: 99,
execution: async (msg, user) => {
const targets = await redis.keys(`user:*:vulnerable`);
if (targets.length === 0) {
await sendMessage("No vulnerable chatters to blow up", msg.messageId);
return;
}
const selection = targets[Math.floor(Math.random() * targets.length)]!;
const target = await User.initUserId(selection.slice(5, -11));
await getUserRecord(target!); // make sure the user record exist in the database
await getUserRecord(target!); // make sure the user record exist in the database
if (await user.itemLock()) { await sendMessage('Cannot use an item (itemlock)', msg.messageId); return; };
await user.setLock();
if (await user.itemLock()) {
await sendMessage("Cannot use an item (itemlock)", msg.messageId);
return;
}
await user.setLock();
const userObj = await getUserRecord(user);
if (userObj.inventory[ITEMNAME]! < 1) { await sendMessage(`You don't have any grenades!`, msg.messageId); await user.clearLock(); return; };
const userObj = await getUserRecord(user);
if (userObj.inventory[ITEMNAME]! < 1) {
await sendMessage(`You don't have any grenades!`, msg.messageId);
await user.clearLock();
return;
}
await Promise.all([
timeout(target!, `You got hit by ${user.displayName}'s grenade!`, 60),
sendMessage(`wybuh ${target?.displayName} got hit by ${user.displayName}'s grenade wybuh`),
changeItemCount(user, userObj, ITEMNAME),
createTimeoutRecord(user, target!, ITEMNAME),
createUsedItemRecord(user, ITEMNAME),
playAlert({
name: 'grenadeExplosion',
user: user.displayName,
target: target?.displayName!
})
]);
await user.clearLock();
}
await Promise.all([
timeout(target!, `You got hit by ${user.displayName}'s grenade!`, 60),
sendMessage(
`wybuh ${target?.displayName} got hit by ${user.displayName}'s grenade wybuh`,
),
changeItemCount(user, userObj, ITEMNAME),
createTimeoutRecord(user, target!, ITEMNAME),
createUsedItemRecord(user, ITEMNAME),
playAlert({
name: "grenadeExplosion",
user: user.displayName,
target: target?.displayName!,
}),
]);
await user.clearLock();
},
});