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11
README.md
11
README.md
@@ -130,6 +130,17 @@ Welcome message in the context of this project means 2 things:
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The personalized message can be set by using the channel point redemption. The message cannot be longer than 200 characters.
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The personalized message can be set by using the channel point redemption. The message cannot be longer than 200 characters.
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### TTS
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There are 2 types of TTS supported:
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- Microsoft Sam
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- DecTalk
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Microsoft s(c)am is currently only used by `a_n_i_v` and `a_n_e_e_v`. Whenever the aniv clankers say something MS Sam will pronounce their message.
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Dectalk is available for 25k channel points. If your message is longer than 2 minutes your message will get scammed. I'm not sorry, 100% deserved.
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### Chatterbot/streamerbot
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### Chatterbot/streamerbot
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This depends on if the `CHATTER_IS_STREAMER` environment variable is set.
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This depends on if the `CHATTER_IS_STREAMER` environment variable is set.
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@@ -1,8 +1,10 @@
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import { getUserRecord } from "db/dbUser";
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import { getUserRecord } from "db/dbUser";
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import items, { changeItemCount } from "items";
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import items, { changeItemCount } from "items";
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import { Command, sendMessage } from "lib/commandUtils";
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import { Command, sendMessage } from "lib/commandUtils";
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import { ANIVNAMES } from "lib/handleAnivMessage";
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import logger from "lib/logger";
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import logger from "lib/logger";
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import parseCommandArgs from "lib/parseCommandArgs";
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import parseCommandArgs from "lib/parseCommandArgs";
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import { timeout } from "lib/timeout";
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import User from "user";
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import User from "user";
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export default new Command({
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export default new Command({
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@@ -10,6 +12,11 @@ export default new Command({
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aliases: ["give"],
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aliases: ["give"],
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usertype: "chatter",
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usertype: "chatter",
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execution: async (msg, user) => {
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execution: async (msg, user) => {
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if (Array.from<string>(ANIVNAMES).includes(msg.chatterName)) {
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await sendMessage("CLANKERS CAN'T GIVE ITEMS UltraMad UltraMad UltraMad");
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await timeout(user, "STUPID CLANKER", 30);
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return;
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}
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const args = parseCommandArgs(msg.messageText);
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const args = parseCommandArgs(msg.messageText);
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if (!args[0]) {
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if (!args[0]) {
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await sendMessage("Please specify a user", msg.messageId);
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await sendMessage("Please specify a user", msg.messageId);
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@@ -6,7 +6,7 @@ import { timeout } from "lib/timeout";
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import type User from "user";
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import type User from "user";
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import { playMSTTS } from "web/alerts/serverFunctions";
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import { playMSTTS } from "web/alerts/serverFunctions";
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const ANIVNAMES: anivBots[] = ["a_n_e_e_v", "a_n_i_v"];
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export const ANIVNAMES: anivBots[] = ["a_n_e_e_v", "a_n_i_v"];
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type anivMessageStore = {
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type anivMessageStore = {
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[key: string]: string;
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[key: string]: string;
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@@ -1,11 +1,12 @@
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import { sendMessage } from "lib/commandUtils";
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import PointRedeem from "pointRedeems";
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import PointRedeem from "pointRedeems";
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import { sendMessage } from "lib/commandUtils";
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import { playDecTalk } from "web/alerts/serverFunctions";
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import { playDecTalk } from "web/alerts/serverFunctions";
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export default new PointRedeem({
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export default new PointRedeem({
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name: "dectalk",
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name: "dectalk",
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cost: 25000,
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cost: 25000,
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title: "Dectalk TTS",
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title: "Dectalk TTS",
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color: "#FF0000",
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input: true,
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input: true,
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prompt: "I HECKIN LOVE DECTALK TTS!!!",
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prompt: "I HECKIN LOVE DECTALK TTS!!!",
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async execution(msg) {
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async execution(msg) {
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