Files
qweribot/src/lib/items.ts

152 lines
7.1 KiB
TypeScript

import { HelixUser } from "@twurple/api"
import { changeBalance, getInventory, updateInventory } from "../lib/userHelper"
import { timeout, addTimeoutToDB, vulnerableUsers } from "./timeoutHelper"
import api from "./api"
export const ITEMS = ['blaster', 'silverbullet', 'grenade', 'tnt', 'clipboard', 'lootbox']
interface itemChangeResult {
result: boolean,
reason: string
count: number,
}
export async function changeItemCount(user: HelixUser, item: string, amount = -1): Promise<itemChangeResult> {
if (!ITEMS.includes(item)) return { result: false, reason: 'noexist', count: 0 }
let inv = await getInventory(user)
if (amount < 0 && inv[item] + amount < 0) return { result: false, reason: 'negative', count: inv[item] }
const newcount: number = inv[item] + amount
Object.defineProperty(inv, item, {
value: newcount,
})
await updateInventory(user, inv)
return { result: true, reason: '', count: inv[item] }
}
export async function useBlaster(broadcasterId: string, attacker: HelixUser, targetname: string, say: (arg0: string) => Promise<void>) {
const target = await api.users.getUserByName(targetname)
const itemResult = await changeItemCount(attacker, 'blaster')
if (!itemResult.result && itemResult.reason === 'negative') { await say('You have no blasters mandoooYikes'); return }
const result = await timeout(broadcasterId, target!, 60, `You got blasted by ${attacker.name}`)
if (result.status) {
await say(`${targetname} got mandoooGun by ${attacker.name}! mandoooGOTTEM ${attacker.name} has ${itemResult.count} blaster${itemResult.count === 1 ? '' : 's'} remaining`)
await addTimeoutToDB(attacker, target!, 'blaster')
} else {
switch (result.reason) {
case 'noexist':
await say(`${targetname} doesn't exist!`)
break
case 'banned':
await say(`${targetname} is already dead!`)
break
case 'unknown':
await say(`NO!`)
await timeout(broadcasterId, attacker, 60, "NO!")
break
}
}
}
export async function useSilverBullet(broadcasterId: string, attacker: HelixUser, targetname: string, say: (arg0: string) => Promise<void>) {
const target = await api.users.getUserByName(targetname)
const itemResult = await changeItemCount(attacker, 'silverbullet')
if (!itemResult.result && itemResult.reason === 'negative') { await say('You have no silver bullets mandoooYikes'); return }
const result = await timeout(broadcasterId, target!, 60 * 60 * 24, `You got hit by a silver bullet fired by ${attacker.name}`)
if (result.status) {
await say(`${target?.name} mandoooSalute mandoooSalute mandoooSalute mandoooSalute mandoooSalute mandoooSalute mandoooSalute mandoooSalute mandoooSalute mandoooSalute mandoooSalute mandoooSalute mandoooSalute mandoooSalute mandoooSalute mandoooSalute mandoooSalute mandoooSalute mandoooSalute mandoooSalute mandoooSalute `)
await addTimeoutToDB(attacker, target!, 'silverbullet')
} else {
switch (result.reason) {
case 'noexist':
await say(`${targetname} doesn't exist!`)
break
case 'banned':
await say(`${targetname} is already dead!`)
break
case 'unknown':
await say(`NO!`)
await timeout(broadcasterId, attacker, 60, "NO!")
break
}
}
}
export async function useGrenade(broadcasterId: string, attacker: HelixUser, say: (arg0: string) => Promise<void>) {
if (vulnerableUsers.length === 0) { await say('No chatters to blow up!'); return }
const itemResult = await changeItemCount(attacker, 'grenade')
if (!itemResult.result && itemResult.reason === 'negative') { await say('You have no grenades mandoooYikes'); return }
const target = await api.users.getUserById(vulnerableUsers[Math.floor(Math.random() * vulnerableUsers.length)])
const result = await timeout(broadcasterId, target!, 60, `You got hit by ${attacker.name}'s grenade`)
if (result.status) {
await say(`${target?.name} got blown up by ${attacker.name}'s grenade! mandoooGOTTEM`)
await addTimeoutToDB(attacker, target!, 'grenade')
} else {
// Banned is not an option, and neither is noexist
await say(`something went wrong mandoooYikes`)
console.error(result.reason)
}
}
export async function useTNT(broadcasterId: string, attacker: HelixUser, say: (args0: string) => Promise<void>) {
if (vulnerableUsers.length === 0) { await say('No chatters to blow up!'); return }
const itemResult = await changeItemCount(attacker, 'tnt')
if (!itemResult.result && itemResult.reason === 'negative') { await say('You have no TNT mandoooYikes'); return }
const min = vulnerableUsers.length < 3 ? vulnerableUsers.length : 3 //if less than 3 chatters, use that else 3
const max = vulnerableUsers.length > 10 ? 10 : vulnerableUsers.length //if more than 10 chatters do 10 else 10
const blastedusers = Math.floor(Math.random() * (max - min + 1)) + min
const soontobedeadusers = shuffle(vulnerableUsers).slice(vulnerableUsers.length - blastedusers)
const targets = await api.users.getUsersByIds(soontobedeadusers)
for (const target of targets) {
const result = await timeout(broadcasterId, target!, 60, `You got hit by ${attacker.name}'s TNT`)
if (result.status) {
await say(`${target?.name} got blown up by TNT! mandoooTNT`)
await addTimeoutToDB(attacker, target!, 'tnt')
} else {
await say(`something went wrong mandoooYikes`)
console.error(result.reason)
}
}
await say(`${attacker.name} blew up ${blastedusers} chatters with their TNT mandoooGOTTEM ${attacker.name} has ${itemResult.count} tnt${itemResult.count === 1 ? '' : 's'} remaining`)
}
function getRandom(): number {
return Math.floor(Math.random() * 100)
}
export async function useLootbox(user: HelixUser, say: (arg0: string) => Promise<void>) {
const itemResult = await changeItemCount(user, 'lootbox')
if (!itemResult.result && itemResult.reason === 'negative') { await say('You have no lootboxes mandoooYikes'); return }
// Lootbox logic will for now just be get 25 mbucks, with 50% chance to get a grenade 25% chance to get a blaster and 10% chance to get TNT
let inventory = await getInventory(user)
let newitems: string[] = []
await changeBalance(user, 25)
newitems.push('25 mbucks')
if (getRandom() <= 50) { newitems.push('1 grenade'); inventory.grenade += 1 }
if (getRandom() <= 25) { newitems.push('1 blaster'); inventory.blaster += 1 }
if (getRandom() <= 10) { newitems.push('1 tnt'); inventory.tnt += 1 }
await updateInventory(user, inventory)
await say(`${user.name} got: ${newitems.join(' and ')}`)
}
function shuffle(arrayold: any[]) {
let array = arrayold
let currentIndex = array.length;
while (currentIndex != 0) {
let randomIndex = Math.floor(Math.random() * currentIndex);
currentIndex--;
[array[currentIndex], array[randomIndex]] = [array[randomIndex], array[currentIndex]];
}
return array
}